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	<title>Comments for lifesnotsimple.com</title>
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	<link>http://lifesnotsimple.com</link>
	<description>you'll laugh your guts out</description>
	<lastBuildDate>Wed, 01 Sep 2010 12:28:37 +0000</lastBuildDate>
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		<title>Comment on IPL &#8212; The &#8220;when&#8221; Construct by ren</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/ipl-the-when-construct/comment-page-1/#comment-29</link>
		<dc:creator>ren</dc:creator>
		<pubDate>Wed, 01 Sep 2010 12:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=408#comment-29</guid>
		<description>You know what else you should write about?  The automatic sub-classing we talked about years ago.  That would be useful in IPL (and in general).</description>
		<content:encoded><![CDATA[<p>You know what else you should write about?  The automatic sub-classing we talked about years ago.  That would be useful in IPL (and in general).</p>
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		<title>Comment on Foxes, Phone Books, and Drugs by shaun</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/foxes-phone-books-and-drugs/comment-page-1/#comment-27</link>
		<dc:creator>shaun</dc:creator>
		<pubDate>Wed, 01 Sep 2010 03:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=359#comment-27</guid>
		<description>oh dear god I&#039;m gathering my phone books right now for a midnight renegade attack on the local phone company</description>
		<content:encoded><![CDATA[<p>oh dear god I&#8217;m gathering my phone books right now for a midnight renegade attack on the local phone company</p>
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		<title>Comment on IPL &#8212; The &#8220;when&#8221; Construct by wall</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/ipl-the-when-construct/comment-page-1/#comment-26</link>
		<dc:creator>wall</dc:creator>
		<pubDate>Tue, 31 Aug 2010 19:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=408#comment-26</guid>
		<description>&quot;after&quot; would be cool too, especially if it can be modified by a duration -- &quot;3 seconds after player.shoot { alert = true; }&quot;. &quot;after&quot; would violate moment safety, but that could be what you want sometimes.

If you have time, feel free to write up an IPL proposal for &quot;after&quot; :]. If you don&#039;t feel up to it, then mind if I do? I&#039;ll credit you. I&#039;m thinking the differences are that &quot;after&quot; creates a new moment whereas &quot;when&quot; modifies an existing moment, and &quot;after&quot; could be parameterized with a duration.</description>
		<content:encoded><![CDATA[<p>&#8220;after&#8221; would be cool too, especially if it can be modified by a duration &#8212; &#8220;3 seconds after player.shoot { alert = true; }&#8221;. &#8220;after&#8221; would violate moment safety, but that could be what you want sometimes.</p>
<p>If you have time, feel free to write up an IPL proposal for &#8220;after&#8221; :]. If you don&#8217;t feel up to it, then mind if I do? I&#8217;ll credit you. I&#8217;m thinking the differences are that &#8220;after&#8221; creates a new moment whereas &#8220;when&#8221; modifies an existing moment, and &#8220;after&#8221; could be parameterized with a duration.</p>
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		<title>Comment on IPL &#8212; The &#8220;when&#8221; Construct by skrath</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/ipl-the-when-construct/comment-page-1/#comment-25</link>
		<dc:creator>skrath</dc:creator>
		<pubDate>Tue, 31 Aug 2010 17:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=408#comment-25</guid>
		<description>I think in this specific context an &quot;after&quot; keyword might make more sense than &quot;when&quot;. I&#039;m sure you can figure out the minor differences of after vs. when.</description>
		<content:encoded><![CDATA[<p>I think in this specific context an &#8220;after&#8221; keyword might make more sense than &#8220;when&#8221;. I&#8217;m sure you can figure out the minor differences of after vs. when.</p>
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	<item>
		<title>Comment on IPL &#8212; Moments by IPL &#8212; The &#8220;when&#8221; Construct &#171; lifesnotsimple.com</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/ipl-moments/comment-page-1/#comment-24</link>
		<dc:creator>IPL &#8212; The &#8220;when&#8221; Construct &#171; lifesnotsimple.com</dc:creator>
		<pubDate>Mon, 30 Aug 2010 21:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=369#comment-24</guid>
		<description>[...] the last installment of IPL, I talked about moments. To recap: a moment is a unit of time during which all instructions [...]</description>
		<content:encoded><![CDATA[<p>[...] the last installment of IPL, I talked about moments. To recap: a moment is a unit of time during which all instructions [...]</p>
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		<title>Comment on IPL &#8212; Moments by ren</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/ipl-moments/comment-page-1/#comment-23</link>
		<dc:creator>ren</dc:creator>
		<pubDate>Mon, 30 Aug 2010 12:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=369#comment-23</guid>
		<description>Interesting idea.  I think you should look at languages with lazy evaluation, specifically Haskell, as it behaves in a way similar to what you describe.  That is to say, the order of operations does not matter as much, because things are not computed until needed, which lets us write code in an order that doesn&#039;t necessarily reflect the order it gets processed.  It&#039;s not exactly the same as what you are proposing here, but I think you may find inspiration there to build on your idea here.</description>
		<content:encoded><![CDATA[<p>Interesting idea.  I think you should look at languages with lazy evaluation, specifically Haskell, as it behaves in a way similar to what you describe.  That is to say, the order of operations does not matter as much, because things are not computed until needed, which lets us write code in an order that doesn&#8217;t necessarily reflect the order it gets processed.  It&#8217;s not exactly the same as what you are proposing here, but I think you may find inspiration there to build on your idea here.</p>
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		<title>Comment on IPL &#8212; Moments by skrath</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/ipl-moments/comment-page-1/#comment-21</link>
		<dc:creator>skrath</dc:creator>
		<pubDate>Sun, 29 Aug 2010 21:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=369#comment-21</guid>
		<description>In many respects, you&#039;ve described a principle aspect of make files</description>
		<content:encoded><![CDATA[<p>In many respects, you&#8217;ve described a principle aspect of make files</p>
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	<item>
		<title>Comment on How to Interview for a Video Game Programming Position by PimpThisBlog.com</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/how-to-interview-for-a-video-game-programming-position/comment-page-1/#comment-18</link>
		<dc:creator>PimpThisBlog.com</dc:creator>
		<pubDate>Tue, 24 Aug 2010 06:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=197#comment-18</guid>
		<description>&lt;strong&gt;How to Interview for a Video Game Programming Position « lifesnotsimple.com...&lt;/strong&gt;

Thank you for submitting this cool story - Trackback from PimpThisBlog.com...</description>
		<content:encoded><![CDATA[<p><strong>How to Interview for a Video Game Programming Position « lifesnotsimple.com&#8230;</strong></p>
<p>Thank you for submitting this cool story &#8211; Trackback from PimpThisBlog.com&#8230;</p>
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		<title>Comment on How to Interview for a Video Game Programming Position by veterinary technician</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/how-to-interview-for-a-video-game-programming-position/comment-page-1/#comment-17</link>
		<dc:creator>veterinary technician</dc:creator>
		<pubDate>Tue, 24 Aug 2010 01:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=197#comment-17</guid>
		<description>Valuable info. Lucky me I found your site by accident, I bookmarked it.</description>
		<content:encoded><![CDATA[<p>Valuable info. Lucky me I found your site by accident, I bookmarked it.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Shape Comics #2 by shaun</title>
		<link>http://lifesnotsimple.com/index.php/2010/08/shape-comics-2/comment-page-1/#comment-16</link>
		<dc:creator>shaun</dc:creator>
		<pubDate>Sun, 22 Aug 2010 15:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://lifesnotsimple.com/?p=277#comment-16</guid>
		<description>hahaha, loved it</description>
		<content:encoded><![CDATA[<p>hahaha, loved it</p>
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